Thursday, April 11, 2013

My Inquisitor Skill Build

Another round of my boring moment, I present you my inquisitor skill build as of level 50 cap. 

**Note: This guide is just literally a guide to make your own future skill build depending on your play style. And this guide is as of level 50 cap.

First, my style of play doesn't involve in maxing critical cap up to 18k, because is simple too difficult as an inquisitor, just pump pure damage is good enough as semi-dps. 

There will 2 types of skill build (based on what you want to play)
1. Pure dps build
2. Semi-dps/semi support

I will start with semi-dps/semi-support build (my current build)



















As you can see, my this build don't have holy bolt, why? Because, in PvE holy bolt pretty much do nothing, you could spend the 3 sp on other important skills. Another thing is, I don't up the MAX mp mastery and mp regen as I have 100k+ mp that could last practically any nests. 

Another thing to note, I choose to maxed charged bolt because it can deal a great amount of dps to any FAT boss. I leave my block at level 5 for survivability that can be useful to block sdn purple rain. You could just leave it at level 3 maybe, unless you just suck at dodging then leave it at level 5. 

For obvious reason, heal should be maxed as it is a great skill especially in raid party. Toughness, there is no point of invest your skill point to there because cleric defense is insanely high enough. Lastly, I think maxing aerial evasion is NOT necessary if you going for PvE ONLY.

**Lets move on to Priest skill build**




















My build is for semi-dps and semi-support, as I decide not to max detonate because you need the target to be electrocuted, those level 50 dungeons, nests and raid party, is somewhat hard to get your target to be electrocuted. So I preferred to spend the sp on maxing healing relic, which makes you a support at the same time. 

Both lightning bolt and chain lightning are the obvious skill to maxed out along with holy burst. These skills deal a good amount of damage output. Lightning relic, just leave it at level 1 just to draw aggro from the mobs. Grand cross also leave it at level 1, because you will not able to move nor cancel will casting it, may endanger you like avoiding sdn's breath. 

ALL passive/yellow skill NO POINT IN investing to it except mind breaker, as it is a prerequisite skill to unlock chain lightning and so on. 

Striking is the only buff I MAXED out because it give a good amount of buff to increase damage, while blessing of the light (level 3) is for more light attack and protection shell at level 1 for the 9% defense buff. Not necessary for inquisitor to max protection shell because in raid party, there's definitely a saint with maxed buff. 

Lastly, I preferred to go for dual ultimate. Why not? Heavenly Judgement is good for soloing dungeons and nests, while miracle relic is useful in raid party. 

**Now for Inquisitor skill build**








Its pretty much straight forward build, maxed everything in here. 

Lastly, these is my current skill build that I'm using, it is good for dps and support. 

~~Lets move on to pure dps build~~
For cleric and inquisitor skill build, its about the same as above. Please refer to above screen shots.

As for cleric skill build. **note, my own opinion only, you may build up your own**



















There's just a small adjustment to the earlier skill build, where this build you maxed lightning bolt, chain lightning, detonate, blessing of the light (more light attack), cure relic (more light attack), reduce healing relic to level 8 (quite decent healing rate too) and remove protection shell buff (don't really need it if you are going pure dps build. All the other reason for such skill to add or maxed are explained previous skill build. 

~~Now for skill crest aka skill plates~~
1. Chain lightning (must get, great dps skill, damage)
2. Lightning bolt (for obvious reason, is EX skill, damage)
3. healing relic (optional, cd)
4. heal plate (cd, optional)
5. holy burst (damage, optional)
6. detonate (damage)

Stats plate:
1. Wise
2. Magician
3. Health
4. Life vitality
5. Wind
6. Fatal (if want more critical)
7. Energy (scared of running out of mp)
8. Any other plate you preferred. 

Skill heraldry:
1. Mushroom plate from abn hell (RECOMMENDED)
2. Apocalypse tentacle
3. Gravity ball

That's about for my personal Inquisitor skill build guide. I apologized if there's any grammar or language mistake. Ciaoz

Monday, April 8, 2013

My barbarian level 50 guide

I'm just bored, so I decided to make this guide to whoever wanting to make a barbarian character

**Note: This guide is just literally a guide to make your own future skill build depending on your play style. And this guide is as of level 50 cap.


**As of current level 50 cap, critical = 18k and IF i'm not mistaken FD = 1.2k+ (not sure). My current barbarian haven't reach the mark just yet. You most likely need 4 critical 17% stats from both rings and both weapons or just aim for 3rd stat critical for heraldry if you have the money. I don't go for final damage build.**

But first, ask yourself these questions:
1. Are you a PvP or PvE player or both?
2. How fast/well can you farm?

I will start off with my PvE guide.



**For warrior part, screen shot provided**



















Firstly, I choose to max out heavy slash, due to the fact I swing around my mouse to hit the target I want. Next is the max mp skill, I put it at level 1 because a barbarian don't need a lot of mp because the mp regen is quite ok. Besides, as you can see, I don't up rising slash because I don't have a space in my hot key and because I'm a PvE player. Lastly, my relieve is at level 2, but you should get level 3 as it remove 2 debuff instead of 1.

Another deviation would be, maxed out circle break because of the aoe damage to clear off the mobs.

**For mercenary part.**





















As for the mercenary part, well this is not my skill build caused I mess up mine a bit. But I would suggest this ideal skill build for PvE purposes as a howler and a semi-dpser. Firstly, maxed out battle howl and howl charging would buff your party member's attack damage & critical and gives all your party member super armor buff RESPECTIVELY. 

Why is stomp left at level 6? Because stomp doesn't really does much damage as myself have tested it out by maxing it. Just leave it at level 6 for the EX, but you can chose to not take the EX and leave it at level 1. It is up to your play style. 

Next, I believe there is no reason to up toughness skill because warrior itself having high physical defense by equipping average equipment. And for the crisis howl skill, is also depend whether you chose to up or not because doesn't really helps in pure PvE build. 

**For Barbarian**
















For barbarian part, pretty much nothing to explain except the fact you chose to take the stomp EX, is definitely up to you. The skill doesn't really helps anything, just having bigger radius in the 2nd blast.

Well I hope this guide able to helps you in build your own barbarian pure PvE build. Next I will show you PvP skill build.

PVP SKILL BUILD
*Warrior*





















Ok, I will only show warrior part of the skill build because both mercenary and barbarian parts are the same.

For warrior skill tree, you need sweeping kick, drop kick, rising slash and circle break. Well technically having all these skill actually quite handy. First, you need a level 6 rising slash because on the 2nd "lift" it allows you to combo with soccer kick combo skill. With T4 skills, your max mp will be very low, thus having it level 3/4 would be quite handy, but if your mp regeneration is high enough, you can leave it at level 1. 

~Heraldry plates:~
1. Destruction
2. Bear
3. Health
4. Life Vitality
5. Fatal
6. Wind (more critical)
7 and 8. Up to you, if want 3rd stat critical, go for redemption, blessed, commitment, or even impact.

~Skill PLATES:~
1. Side Kick (PVP ONLY, Get action speed 50%)
2. Whirlwind (great dps)
3. Rolling attack (optional, if you good at it)
4. Circle Swing (decent damage)
5. Ring bomb (must get)

*****Skill Accessories: (IF YOU CAN AFFORD IT)*****
~Skill Rings: ~
1. Battle Howl (At level 4, it gives additional 1.5k attack damage and 3.3k critical = must get)
2. Bone crash (optional)
3. Howl charging 
4. Havoc Howl (decrease more damage of damage dealt by bosses = quite decent)

~Skill Necklace:~
1. Offend hit
2. Whirlwind (Suggested)
3. Ring bomb

~Skill Earring:~
1. rolling attack (suggested)
2. circle swing

If you just an average player, you could just go for both bear on earring and necklace. For rings, you could either choose fatal (if you are aiming for 18k critical cap for level 50) or destruction. 

~Skill heraldry:~
1. Manticore gravity ball (helps in sdn to break ice cage)
2. Archbishop mushroom (summons 3 mushrooms, also helps in tanking the ice cage) **Suggested**

Ok, that's all from me. I hope you like this guide.