Sunday, December 22, 2013

Ultimate Inquisitor guide (lvl 60)

Boredom strikes me again, so since nothing to do at this hour, I shall present you my ultimate guide for inquisitor as of level 60 cap. **notes, this guide is based from my experience in playing the class.**
Level 60 cap have approx 33k critical cap and 1.9k fd cap, just fyi.

All skill builds I present if just my experience of playing this class, feel free to have your own skill build to suits your style of play. =D

By playing this class, you should expect yourself less being pick in any public parties as they preferred Saint over Inquisitor because Saint healing skills > inquisitor because of holy shield. Well for me, if you are good at dodging and not being SUICIDAL, while being so dependent on holy shield, then any priest will do in your party.

Pros of playing Inquisitor:
- able to solo dungeon or nest relatively easier than Saint as skill build is more offensive. (my main
   reason of playing this class)
- high sustainability
- flashy skills, lol. Not just playing with only relics.
- godlike in combo-ing when there's a bunch of mobs to easily obtain triple s rank in dungeons.

Cons:
- smaller healing/cure relic range
- not preferable in public parties. =_=!
- short leg (if you know what i mean, lol)
- low super armor break skills.

In content below, shall present some variation of skill builds.
Pve (2 builds)
pvp (1 build)

For Cleric PvE build will be the same as not much changes to be made.
Cleric skill tree.




















As I said before, this just my build. I've maxed charged bolt for more dps to dish out when solo-ing dungeons or nest as you have like only 3-4 dps skills from priest skill trees. Charged bolt deals quite ok damage especially vs fat bosses.

Block level 2, as I don't necessary need it because not all boss skills can be block such as ddn manticore stomp. My aerial evasion is just level 3, because simply not enough sp from this maximum dps skill build.

No reason to up toughness for PvE as cleric's defense and magic defense is ridiculously quite high compare to other jelly classes. So as holy bolt, simply no reason to take it in PvE build, gives you nothing. Might as well invest to charged bolt or any other skills.

Mental mastery and mental training aka mind conquer also for me, no reason to skill it as your mp should be relatively high enough to sustain in any nests. If a scenario of your mp being unable to recover in the midst of nesting, simply craft a +6 any epic shield with vigor suffix ONE will do.

Lastly, Heal is a must maxed skill with +1 skill earring or costume weapon.

Proceeding to priest build variation 1:



















This build I'm currently using because I've find it quite balance. This definitely more toward pure PvE build, however I've used this build to ladder to obtain both hero armor and trousers with absolutely patience and luck.

Lightning bolt (maxed), CL (level 11 will do), holy burst (maxed with +1 skill necklace) are simply your only dps skills in priest skill tree. CL cannot be maxed because you will have not enough sp to have the other skills such as miracle relic. Detonate not really a dps skills because cooldown is quite long compare to CL and lightning bolt with only 12s and 13s respectively.

Grand cross level one, because other skills scale well in dps-ing plus you will be in danger if you use the skill at the wrong time as it cannot be cancel by tumble.

Wand mastery maxed. Why? Increases your magic attack as it will increases your healing relic recovery rate too.

Protection shell level one will do, as you are not a Saint. Be happy with the 9% of damage reduction provided, better than nothing. Blessing of the light, is your choice to maxed and remove 1 sp from lightning bolt (which I did) or just leave it as it is.

Healing relic for obvious reason to maxed it. One of your 2 healing skills as a priest to keep your party member alive and yourself with +1 skill earring if and only if you have costume heal +1. Lastly, Miracle relic is a MUST have skill. Don't have it means, don't need to join any raid party or nest party. That damage reduction is simply awesome, you can tank SDN blackhole or DDN poison cage ALIVE.

Here's a hint about Miracle relic: Damage reduction doesn't work in DDN golem stage as the damage taken based on max hp.

PvE variation 2:



















Well this build is to maximize light attack build by maxing both blessing of light and cure relic if you are build light attack build. Both of this give a combine of 39% light attack. Of course you have to take 4 sp from lightning bolt and reduce the skill level to just level 11. The last spare sp taken from lightning bolt, can invest to up heavenly judgement to make it level 2 as there is not much skills to be up by 1 level.
Inquisitor skill tree:















Nothing much to say about inquisitor skill tree except shock transition just leave it at level one, as skill-ing it to level 2 doesn't make any different except the range increase by 1m. =_=! Consecration go ahead and maxed it as its one of the godlike to gain tons of combo when there's a bunch of mobs around.

Ok, so that's about it for PvE inquisitor skill build. Let's head to PvP build

PvP skill build (aren't finalize yet, no chance to test it since I don't have skill tree expansion):
Cleric skill tree



















I don't have the luxury to test this build, but I personally think is quite ok. As you can see I totally remove charged bolt as in pvp or ladder, is seriously freaking hard to land this skill as you need to have a close combat or totally lock your opponent complete in order to use. As inquisitor, you want to keep your distance and use your long range skills such as CL, lightning bolt, holy burst and detonate.

To get level 6 holy bolt is up to you, level 1 will do just fine. Since my style of pvp-ing is keep a distance from my opponent, so yeah, no other skills to up beside level 6 holy bolt. I don't fancy in skill-ing high level of block, as it may cause you to be locked in a corner a period of time.

Toughness in pvp, go ahead and maxed it. It will make you more tanky-ier in ladder and harder to be kill. Mental mastery just leave it at level 1 as maxing it doesn't really increase your max mp in ladder that much. As for mental training/mind conquer, is a must max skill in PVP build as laddering eats your mp like water because of high mp consumption for each skills.

Now let's head to priest skill tree:



















The trick in laddering is to land your 2 biggest dps skills i.e: holy burst and detonate. As max lightning bolt and CL doesn't really deal any serious damage in pvp, so just leave it at level 6 will do.

All 3 buffs maxed it for utility purposes. Is just too good not to maxed it. Avenging wave get it at level 1 just for counter purpose only. It will be useful to stopped being combo-ed if use correctly and precise timing.

Healing relic not necessary to max as doesn't really heal that much, between level 11 and lvl 13, so getting it at level 11 will do as is significantly good enough to stay alive in pvp.

Heavenly judgement must get it to level 2 because the damage done is too damn good to not maxing it, while removing miracle relic as it is useless in pvp because you are an inquisitor, lol.

Binding relic go ahead and maxed it for a longer duration of the relic being in the field. Who knows some people might ran into it again without looking at it.

Conclusion, this aren't the finalize build for pvp as I couldn't test it myself.

PvE skill crests:
1) Cure relic - cooldown plate(raid purposes)
2) Healing relic - cooldown plate(raid purposes)
3) Heal - heal rate or cooldown plate (up to you). Must get.
4) Miracle relic (optional)
5) Chain Lightning - damage plate (solo-ing purposes)
6) Lightning bolt - damage plate (solo-ing purposes)

PvP skill crests:
1) Holy Burst - damage plate
2) Detonate - damage plate
3) Heavenly judgement - damage plate
4) heal - rate plate

Stat crests:
1) Intellect
2) Magician
3) Life vitality
4) Health
5) Vigor (pvp only)
6) Iron wall
7) Fatal
8) Wind
9) Any plate to replace vigor plate if PvE.

You don't need a tent plate, as priest can capped magic defense (as of level 60) with no problem because you will have high enough of intellect and magic defense stat from equipments

For talisman, same thing with stat crests plate. Go for intermediate talisman if you can.

Special heraldry skill plate, go for manticore gravity ball as it will be your only high super armor breaking skill or sdn frost nova if want more burst damage.

Ok, that's about it for my ultimate inquisitor build as of level 60. Signing out. See you again when level 70 cap release in about a month or two.