Sunday, December 22, 2013

Ultimate Inquisitor guide (lvl 60)

Boredom strikes me again, so since nothing to do at this hour, I shall present you my ultimate guide for inquisitor as of level 60 cap. **notes, this guide is based from my experience in playing the class.**
Level 60 cap have approx 33k critical cap and 1.9k fd cap, just fyi.

All skill builds I present if just my experience of playing this class, feel free to have your own skill build to suits your style of play. =D

By playing this class, you should expect yourself less being pick in any public parties as they preferred Saint over Inquisitor because Saint healing skills > inquisitor because of holy shield. Well for me, if you are good at dodging and not being SUICIDAL, while being so dependent on holy shield, then any priest will do in your party.

Pros of playing Inquisitor:
- able to solo dungeon or nest relatively easier than Saint as skill build is more offensive. (my main
   reason of playing this class)
- high sustainability
- flashy skills, lol. Not just playing with only relics.
- godlike in combo-ing when there's a bunch of mobs to easily obtain triple s rank in dungeons.

Cons:
- smaller healing/cure relic range
- not preferable in public parties. =_=!
- short leg (if you know what i mean, lol)
- low super armor break skills.

In content below, shall present some variation of skill builds.
Pve (2 builds)
pvp (1 build)

For Cleric PvE build will be the same as not much changes to be made.
Cleric skill tree.




















As I said before, this just my build. I've maxed charged bolt for more dps to dish out when solo-ing dungeons or nest as you have like only 3-4 dps skills from priest skill trees. Charged bolt deals quite ok damage especially vs fat bosses.

Block level 2, as I don't necessary need it because not all boss skills can be block such as ddn manticore stomp. My aerial evasion is just level 3, because simply not enough sp from this maximum dps skill build.

No reason to up toughness for PvE as cleric's defense and magic defense is ridiculously quite high compare to other jelly classes. So as holy bolt, simply no reason to take it in PvE build, gives you nothing. Might as well invest to charged bolt or any other skills.

Mental mastery and mental training aka mind conquer also for me, no reason to skill it as your mp should be relatively high enough to sustain in any nests. If a scenario of your mp being unable to recover in the midst of nesting, simply craft a +6 any epic shield with vigor suffix ONE will do.

Lastly, Heal is a must maxed skill with +1 skill earring or costume weapon.

Proceeding to priest build variation 1:



















This build I'm currently using because I've find it quite balance. This definitely more toward pure PvE build, however I've used this build to ladder to obtain both hero armor and trousers with absolutely patience and luck.

Lightning bolt (maxed), CL (level 11 will do), holy burst (maxed with +1 skill necklace) are simply your only dps skills in priest skill tree. CL cannot be maxed because you will have not enough sp to have the other skills such as miracle relic. Detonate not really a dps skills because cooldown is quite long compare to CL and lightning bolt with only 12s and 13s respectively.

Grand cross level one, because other skills scale well in dps-ing plus you will be in danger if you use the skill at the wrong time as it cannot be cancel by tumble.

Wand mastery maxed. Why? Increases your magic attack as it will increases your healing relic recovery rate too.

Protection shell level one will do, as you are not a Saint. Be happy with the 9% of damage reduction provided, better than nothing. Blessing of the light, is your choice to maxed and remove 1 sp from lightning bolt (which I did) or just leave it as it is.

Healing relic for obvious reason to maxed it. One of your 2 healing skills as a priest to keep your party member alive and yourself with +1 skill earring if and only if you have costume heal +1. Lastly, Miracle relic is a MUST have skill. Don't have it means, don't need to join any raid party or nest party. That damage reduction is simply awesome, you can tank SDN blackhole or DDN poison cage ALIVE.

Here's a hint about Miracle relic: Damage reduction doesn't work in DDN golem stage as the damage taken based on max hp.

PvE variation 2:



















Well this build is to maximize light attack build by maxing both blessing of light and cure relic if you are build light attack build. Both of this give a combine of 39% light attack. Of course you have to take 4 sp from lightning bolt and reduce the skill level to just level 11. The last spare sp taken from lightning bolt, can invest to up heavenly judgement to make it level 2 as there is not much skills to be up by 1 level.
Inquisitor skill tree:















Nothing much to say about inquisitor skill tree except shock transition just leave it at level one, as skill-ing it to level 2 doesn't make any different except the range increase by 1m. =_=! Consecration go ahead and maxed it as its one of the godlike to gain tons of combo when there's a bunch of mobs around.

Ok, so that's about it for PvE inquisitor skill build. Let's head to PvP build

PvP skill build (aren't finalize yet, no chance to test it since I don't have skill tree expansion):
Cleric skill tree



















I don't have the luxury to test this build, but I personally think is quite ok. As you can see I totally remove charged bolt as in pvp or ladder, is seriously freaking hard to land this skill as you need to have a close combat or totally lock your opponent complete in order to use. As inquisitor, you want to keep your distance and use your long range skills such as CL, lightning bolt, holy burst and detonate.

To get level 6 holy bolt is up to you, level 1 will do just fine. Since my style of pvp-ing is keep a distance from my opponent, so yeah, no other skills to up beside level 6 holy bolt. I don't fancy in skill-ing high level of block, as it may cause you to be locked in a corner a period of time.

Toughness in pvp, go ahead and maxed it. It will make you more tanky-ier in ladder and harder to be kill. Mental mastery just leave it at level 1 as maxing it doesn't really increase your max mp in ladder that much. As for mental training/mind conquer, is a must max skill in PVP build as laddering eats your mp like water because of high mp consumption for each skills.

Now let's head to priest skill tree:



















The trick in laddering is to land your 2 biggest dps skills i.e: holy burst and detonate. As max lightning bolt and CL doesn't really deal any serious damage in pvp, so just leave it at level 6 will do.

All 3 buffs maxed it for utility purposes. Is just too good not to maxed it. Avenging wave get it at level 1 just for counter purpose only. It will be useful to stopped being combo-ed if use correctly and precise timing.

Healing relic not necessary to max as doesn't really heal that much, between level 11 and lvl 13, so getting it at level 11 will do as is significantly good enough to stay alive in pvp.

Heavenly judgement must get it to level 2 because the damage done is too damn good to not maxing it, while removing miracle relic as it is useless in pvp because you are an inquisitor, lol.

Binding relic go ahead and maxed it for a longer duration of the relic being in the field. Who knows some people might ran into it again without looking at it.

Conclusion, this aren't the finalize build for pvp as I couldn't test it myself.

PvE skill crests:
1) Cure relic - cooldown plate(raid purposes)
2) Healing relic - cooldown plate(raid purposes)
3) Heal - heal rate or cooldown plate (up to you). Must get.
4) Miracle relic (optional)
5) Chain Lightning - damage plate (solo-ing purposes)
6) Lightning bolt - damage plate (solo-ing purposes)

PvP skill crests:
1) Holy Burst - damage plate
2) Detonate - damage plate
3) Heavenly judgement - damage plate
4) heal - rate plate

Stat crests:
1) Intellect
2) Magician
3) Life vitality
4) Health
5) Vigor (pvp only)
6) Iron wall
7) Fatal
8) Wind
9) Any plate to replace vigor plate if PvE.

You don't need a tent plate, as priest can capped magic defense (as of level 60) with no problem because you will have high enough of intellect and magic defense stat from equipments

For talisman, same thing with stat crests plate. Go for intermediate talisman if you can.

Special heraldry skill plate, go for manticore gravity ball as it will be your only high super armor breaking skill or sdn frost nova if want more burst damage.

Ok, that's about it for my ultimate inquisitor build as of level 60. Signing out. See you again when level 70 cap release in about a month or two.

Wednesday, May 8, 2013

My barbarian level 60 guide

Hey people, as you all know, next week dragon nest sea will release level 60 cap. Therefore, I will present you my skill build plan for level 60 cap, perhaps dragon nest sea provide free skill reset. Haha, we shall wait and see.

**As of level 60 cap, the critical cap will maxed around 33k+ish and those who want go for FINAL damage build, is around 1.8k FD required to deal double damage as of level 60 cap.**

*My this skill build is semi-pvp/pve build*

Warrior part


















For level 60 cap, I've adjusted some skills from level 50 cap. Firstly, I decided not to max heavy slash but leave it at level 1, because i will be needing rising slash at level 6 for pvp purposes. Since rising slash at level 6, why not maxed it for greater dps in PvE since the cooldown is the same as heavy slash. You will be wondering why not max or invest sp in circle break? Well circle break is not my style of play because the aoe is not that big plus having limited skill slots to put the skill.

Next, for obvious reason, relieve and max hp is better to max since level 4 relieve remove 3 buffs which very useful in PvP when vs ELs/other element jobs. While max physical mastery give a massive 15% hp boost to have higher hp for better survivability.

As for the mental mastery, I don't think is necessary to maxed it since level 60 will have tons of mp to spam all skills. Right now at level 50 cap, I'm having around 70k mp in PvE, while in PvP doesnt really matter since my mp recovery is significantly good. Lastly, it is also up to you whether want to max mental training or level it at level 2 like I did, or Don't need up at all, it is depending how well is your mp recovery.

Mercenary


















For this skill build, I leave stomp at level 6 just for the EX, the skill it doesn't really deal that much damage. Might as well invest in other dps skill. As for demolition first, I just leave it at level 11 (it does a great damage and doesn't really have enough sp to maxed it, so leave it at level 11 will do). Same goes with circle swing, leave it at level 11 (doesn't really have enough sp to maxed it).

Both flying swing and punishing swing leave it at level 1 (not a destroyer, lol). For ring bomb, I have to sacrifies 1 sp to invest in other buff skills, its not a big deal. Both whirlwind and rolling attack IS A MUST max skills, to have both skills at level 11, you need to craft skill ring for both skills. At level 11, damage increases quite a big difference.

Crisis howl, taunting howl, dash upper are for pvp usage, so leave it at level 1. ALL BUFF SKILLS ARE recommended, because it is useful in raid party and in all dungeons/nests. For level 60 cap, I decide to remove disenchanting howl because I find it quite useless. I rarely use it, might as well invest sp in deverstating howl that reduce the boss attack damage by 50%. And lastly, I don't recommend dual ulti for obvious reason.

Barbarian



















Nothing much to explain here, in short, MAXED everything inside here. DONE.
*Extra note, I heard that you will need to hunt skill books to up your EX skills respectively.*

Ok. The END about this guide. Have fun and my apology for any error made.
WIll update if anything new.

Thursday, April 11, 2013

My Inquisitor Skill Build

Another round of my boring moment, I present you my inquisitor skill build as of level 50 cap. 

**Note: This guide is just literally a guide to make your own future skill build depending on your play style. And this guide is as of level 50 cap.

First, my style of play doesn't involve in maxing critical cap up to 18k, because is simple too difficult as an inquisitor, just pump pure damage is good enough as semi-dps. 

There will 2 types of skill build (based on what you want to play)
1. Pure dps build
2. Semi-dps/semi support

I will start with semi-dps/semi-support build (my current build)



















As you can see, my this build don't have holy bolt, why? Because, in PvE holy bolt pretty much do nothing, you could spend the 3 sp on other important skills. Another thing is, I don't up the MAX mp mastery and mp regen as I have 100k+ mp that could last practically any nests. 

Another thing to note, I choose to maxed charged bolt because it can deal a great amount of dps to any FAT boss. I leave my block at level 5 for survivability that can be useful to block sdn purple rain. You could just leave it at level 3 maybe, unless you just suck at dodging then leave it at level 5. 

For obvious reason, heal should be maxed as it is a great skill especially in raid party. Toughness, there is no point of invest your skill point to there because cleric defense is insanely high enough. Lastly, I think maxing aerial evasion is NOT necessary if you going for PvE ONLY.

**Lets move on to Priest skill build**




















My build is for semi-dps and semi-support, as I decide not to max detonate because you need the target to be electrocuted, those level 50 dungeons, nests and raid party, is somewhat hard to get your target to be electrocuted. So I preferred to spend the sp on maxing healing relic, which makes you a support at the same time. 

Both lightning bolt and chain lightning are the obvious skill to maxed out along with holy burst. These skills deal a good amount of damage output. Lightning relic, just leave it at level 1 just to draw aggro from the mobs. Grand cross also leave it at level 1, because you will not able to move nor cancel will casting it, may endanger you like avoiding sdn's breath. 

ALL passive/yellow skill NO POINT IN investing to it except mind breaker, as it is a prerequisite skill to unlock chain lightning and so on. 

Striking is the only buff I MAXED out because it give a good amount of buff to increase damage, while blessing of the light (level 3) is for more light attack and protection shell at level 1 for the 9% defense buff. Not necessary for inquisitor to max protection shell because in raid party, there's definitely a saint with maxed buff. 

Lastly, I preferred to go for dual ultimate. Why not? Heavenly Judgement is good for soloing dungeons and nests, while miracle relic is useful in raid party. 

**Now for Inquisitor skill build**








Its pretty much straight forward build, maxed everything in here. 

Lastly, these is my current skill build that I'm using, it is good for dps and support. 

~~Lets move on to pure dps build~~
For cleric and inquisitor skill build, its about the same as above. Please refer to above screen shots.

As for cleric skill build. **note, my own opinion only, you may build up your own**



















There's just a small adjustment to the earlier skill build, where this build you maxed lightning bolt, chain lightning, detonate, blessing of the light (more light attack), cure relic (more light attack), reduce healing relic to level 8 (quite decent healing rate too) and remove protection shell buff (don't really need it if you are going pure dps build. All the other reason for such skill to add or maxed are explained previous skill build. 

~~Now for skill crest aka skill plates~~
1. Chain lightning (must get, great dps skill, damage)
2. Lightning bolt (for obvious reason, is EX skill, damage)
3. healing relic (optional, cd)
4. heal plate (cd, optional)
5. holy burst (damage, optional)
6. detonate (damage)

Stats plate:
1. Wise
2. Magician
3. Health
4. Life vitality
5. Wind
6. Fatal (if want more critical)
7. Energy (scared of running out of mp)
8. Any other plate you preferred. 

Skill heraldry:
1. Mushroom plate from abn hell (RECOMMENDED)
2. Apocalypse tentacle
3. Gravity ball

That's about for my personal Inquisitor skill build guide. I apologized if there's any grammar or language mistake. Ciaoz

Monday, April 8, 2013

My barbarian level 50 guide

I'm just bored, so I decided to make this guide to whoever wanting to make a barbarian character

**Note: This guide is just literally a guide to make your own future skill build depending on your play style. And this guide is as of level 50 cap.


**As of current level 50 cap, critical = 18k and IF i'm not mistaken FD = 1.2k+ (not sure). My current barbarian haven't reach the mark just yet. You most likely need 4 critical 17% stats from both rings and both weapons or just aim for 3rd stat critical for heraldry if you have the money. I don't go for final damage build.**

But first, ask yourself these questions:
1. Are you a PvP or PvE player or both?
2. How fast/well can you farm?

I will start off with my PvE guide.



**For warrior part, screen shot provided**



















Firstly, I choose to max out heavy slash, due to the fact I swing around my mouse to hit the target I want. Next is the max mp skill, I put it at level 1 because a barbarian don't need a lot of mp because the mp regen is quite ok. Besides, as you can see, I don't up rising slash because I don't have a space in my hot key and because I'm a PvE player. Lastly, my relieve is at level 2, but you should get level 3 as it remove 2 debuff instead of 1.

Another deviation would be, maxed out circle break because of the aoe damage to clear off the mobs.

**For mercenary part.**





















As for the mercenary part, well this is not my skill build caused I mess up mine a bit. But I would suggest this ideal skill build for PvE purposes as a howler and a semi-dpser. Firstly, maxed out battle howl and howl charging would buff your party member's attack damage & critical and gives all your party member super armor buff RESPECTIVELY. 

Why is stomp left at level 6? Because stomp doesn't really does much damage as myself have tested it out by maxing it. Just leave it at level 6 for the EX, but you can chose to not take the EX and leave it at level 1. It is up to your play style. 

Next, I believe there is no reason to up toughness skill because warrior itself having high physical defense by equipping average equipment. And for the crisis howl skill, is also depend whether you chose to up or not because doesn't really helps in pure PvE build. 

**For Barbarian**
















For barbarian part, pretty much nothing to explain except the fact you chose to take the stomp EX, is definitely up to you. The skill doesn't really helps anything, just having bigger radius in the 2nd blast.

Well I hope this guide able to helps you in build your own barbarian pure PvE build. Next I will show you PvP skill build.

PVP SKILL BUILD
*Warrior*





















Ok, I will only show warrior part of the skill build because both mercenary and barbarian parts are the same.

For warrior skill tree, you need sweeping kick, drop kick, rising slash and circle break. Well technically having all these skill actually quite handy. First, you need a level 6 rising slash because on the 2nd "lift" it allows you to combo with soccer kick combo skill. With T4 skills, your max mp will be very low, thus having it level 3/4 would be quite handy, but if your mp regeneration is high enough, you can leave it at level 1. 

~Heraldry plates:~
1. Destruction
2. Bear
3. Health
4. Life Vitality
5. Fatal
6. Wind (more critical)
7 and 8. Up to you, if want 3rd stat critical, go for redemption, blessed, commitment, or even impact.

~Skill PLATES:~
1. Side Kick (PVP ONLY, Get action speed 50%)
2. Whirlwind (great dps)
3. Rolling attack (optional, if you good at it)
4. Circle Swing (decent damage)
5. Ring bomb (must get)

*****Skill Accessories: (IF YOU CAN AFFORD IT)*****
~Skill Rings: ~
1. Battle Howl (At level 4, it gives additional 1.5k attack damage and 3.3k critical = must get)
2. Bone crash (optional)
3. Howl charging 
4. Havoc Howl (decrease more damage of damage dealt by bosses = quite decent)

~Skill Necklace:~
1. Offend hit
2. Whirlwind (Suggested)
3. Ring bomb

~Skill Earring:~
1. rolling attack (suggested)
2. circle swing

If you just an average player, you could just go for both bear on earring and necklace. For rings, you could either choose fatal (if you are aiming for 18k critical cap for level 50) or destruction. 

~Skill heraldry:~
1. Manticore gravity ball (helps in sdn to break ice cage)
2. Archbishop mushroom (summons 3 mushrooms, also helps in tanking the ice cage) **Suggested**

Ok, that's all from me. I hope you like this guide.